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shi3z
@shi3z
ハッカー / テクニカルエンスージアスト / ギリア株式会社ファウンダー・顧問 / FreeAI ltd.共同創業者 / YouTubeチャンネル
1.7K Following    25.9K Followers
I've asked Astra to read the DeepSeek v4.1 Flash paper and compare it to the original Transformer architecture in 3D - you can zoom in an inspect each element side by side. Things have changed quite a bit. Try yourself:
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A video game that cost $436 million to make now looks like security camera footage, because someone leaked an NVIDIA file that was never meant to be turned on. The file is DLSS 5. It fell out of a basketball game, NBA 2K27, before NVIDIA released it. Modders grabbed it and jammed it into Cyberpunk 2077 within days. What the file does is simple. It looks at each frame the game draws and repaints it to look like a photo. Skin gets pores. Walls get grime. Everything drifts toward real life. That is the whole problem. Cyberpunk was designed to look like a neon comic book, not real life. So an AI that only knows "make it look real" turns Night City into an LA underpass. Same buildings, same cars, all the style washed out. It also costs half your performance. A $2,000 graphics card drops from 63 to 42 frames per second. Now look at where NVIDIA chose to launch it. A basketball game where every face is a 3D scan of a real player. When the goal is already "look like a photo," an AI that pushes toward photos is pure upside. Nobody has an art style to protect. NVIDIA also knew games like Cyberpunk would break. After the first preview got called AI slop in March, they built controls for developers. Three different models. Masks so a studio can apply it to a jacket but not a face, or turn it off on characters completely. The leaked file has none of those controls. Every one of these mod videos is DLSS 5 cranked to 100% on every pixel with nobody steering. Official launch is Thursday. Modders spent a week showing the world the one version NVIDIA spent five months making sure no game would ship.
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