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spark
@sparkjsdev
Three.js-native 3D Gaussian splatting renderer Docs/examples @ | Github @ | Discord @
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SparkJS 2.2.0 is out packing tons of bug fixes an improvements. Enjoy! 🎉 🥳 20% faster splat sorting, 14% FPS gains in some systems, 50% smaller bundle size and more. Dive into the full detailed change log
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This raspberry splat from Dany is incredible. Link to hosted version with @sparkjsdev in reply.
Dormant Memories — a gallery regrouping my recent experiments built from real-world captures, reconstructed as 3D Gaussian Splats, and in many cases manipulated using @theworldlabs' Marble. Everything is built with Spark, the 3D Gaussian splat renderer released by World Labs. It runs in the browser and can be experienced across devices: desktop, mobile, and headsets like Apple Vision Pro and Quest 3. This work comes out of something I've been exploring for a few years now: capturing fragments of the world (places, objects, moments...) and turning them into spaces that can then be revisited, manipulated, and explored in real time. What particularly interests me here is the process of creating alternate versions of the same place; starting from something that physically exists and using it as a base to explore variations, instead of generating from scratch. These explorations are part of what we do at @bonjourdpt... same tools, same curiosity, same collaborative energy that shape the studio's work on interactive and immersive experiences. Some of these experiments were featured as part of the Spark 2.0 release by World Labs. Their technical blog post is a must-read; link in the thread ↓ These are experiments. They aren't fully optimized, they aren't bug-free, and the UX has rough edges. The goal is to explore, test, and learn. #GaussianSplatting# #3DGS# #pointcloud# #WorldModels# #sparkjs# #threejs#
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2 Weeks. New Tools. Infinite Worlds🚀 The World Jam is LIVE. Build the future of interactive 3D with Marble 1.1 + Spark LoD. Join our Discord to start building. More info below 👇
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Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇
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