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Game-ready Medieval Weapons Pack now available. Clean topology. Optimized. Engine-ready. Perfect for fantasy RPGs and indie devs. Available now at #gamedev# #indiedev# #3Dmodeling# #Unity# #UnrealEngine# #Godot# #RPG# #GameAssets# #IndieGameDev# #3DAssets#
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A DEV VIBE CODED HIMSELF A 3D MODELING WEB APP THATS BASICALLY A NOTEPAD FOR 3D he didnt want some heavy, overwhelming 3d program with a hundred menus he just wanted something he could open in a browser and start doodling shapes in, the 3d equivalent of scribbling on a notepad > its called topomaker and it runs entirely in the browser, nothing to install and no sign up required > spin it up and start building 3d characters and models right away > color individual faces, then animate whatever you make on a timeline > export it out as a glb, obj, or even a gif or mp4 of the animation > its aimed at web game devs and three.js, so what you make actually plugs into real projects sometimes you just want to open a tab and make something, and thats exactly what this is for
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i'm not saying i've built an AI agent-first parametric 3D modeling program. but i'm not not saying it either.
Round8 Studio at Neowiz, the developer behind the game Lies of P, has posted a job listing for an AI Creator position. The role focuses on using generative AI tools including: >Stable Diffusion, Midjourney, LoRA, and ControlNet to create initial character and background concepts >assist with texturing and image-to-3D modeling >train custom models for project-specific styles >refine outputs through inpainting and upscaling >integrate these tools into the existing art workflow to accelerate production for their next game.
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