A cute little browser kinematic viewer I threw together. running WebGL with multi-cam views, TAA, SSAO and more composer/post processing passes than really necessary. sub 250 draw calls per moving frame. still at
In the spirit of keeping Nori open and dev friendly -- here is an early release of our URDF. It's ready for visualization, VR, IK, and other kinematic work (camera sim and perfect physics-accuracy coming later). More sim tools coming to the Nori app soon.
Two months ago, Antonio showed an early prototype of this humanoid in the robotics manipulation course I was TAing at Columbia. Now it’s already turning into a real product and shipping.
Amazing to see how quickly things can move from a classroom prototype to the real world. (Pic: me visiting Nori 🤖)
I have believed for a few years now, that what the field badly needed was accessible, low cost, capable platforms so everyone could build and rapidly iterate
i am very happy right now that we've got several companies building stuff like this, looks great
SF robotics startup w/ $100 billion in funding:
website with pic of hand
impossible to buy, maybe in 2040
3,500 employees
SF robotics startup w/ $10k in funding:
show basically the whole thing including source code
BUY NOW button, less than $2k
3 chuds in a trench coat