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jamesckane
@jamesckane
Webby-winning, SIGGRAPH-published developer, artist and director in emerging tech focused on the intersection of XR, AI and the open web:
1.2K Following    1.6K Followers
WebGPU + WebXR seems to be rolling out for all Quest devices this week! It's been behind a flag for weeks while I worked on new mixed reality game w/ GPU sim at its core. As usual my goal was to anchor the tech in story & character - can't wait to introduce these two next week!
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WIP: reclaim Earth's defeated capital ship in STARSPEED Exploring a prefab-like workflow, stitching together dozens of modular @theworldlabs image-to-3DGS generations to form a kilometers-long labyrinth Made w/ Marble, @sparkjsdev/@threejs, @playcanvas SuperSplat & @ComfyUI
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More work on STARSPEED's procedural spaceship generator 🚀 @threejs/@sparkjsdev web app is a visualizer & parametric GUI for @Blender API scripting + export Using @theworldlabs Marble 1.1 environments w/ 3DGS env maps to preview glTF content w/ various scene lighting options
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STARSPEED: Zero-G Aerial Combat is out now! My Descent/DOOM-inspired multiplayer spaceship shooter w/ a 10-song synthwave OST Battle in km-scale sci-fi environs of 100m+ gaussian splats on 💻 & 📱 via the web w/ @theworldlabs & @sparkjsdev's .rad format
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