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Rehan Sheikh
@rehan_shei
CEO @patch_gg | scout @a16z, prev eng @fal + CTO @remade_ai
750 Following    14.4K Followers
fable 5.2 + ai video is the new mocap left: a clip from an ai video model right: the same moves solved onto a real 3d samurai rig by anymove. no mocap suit, no keyframes, katana included. the colours are how it tells each limb apart open source:
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On patch you can take any games, mods, assets you want and combine/remix them all together with your coding agent to create new experiences!
wow patch + fable 5.2 is incredible at blender! this was completely sculpted, rigged and animated from scratch! Game assets are solved imo
I was addicted to Destiny growing up, so I built an FPS inspired by it on patch using Fable 5.2! This model is actually insane! The game is opensource and anyone can remix it: take the fps style, jump mechanics, mobs whatever and make a new game with it on patch -
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anymove: motion capture for any creature, from one AI video. in its first week people animated a boar rider, a three-headed dragon and a wolf boss for their own game. that's just the animation. patch has every part of a game, ready to remix.
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Introducing patch: build and play games. - Every game dev tool in one CLI and MCP - 50,000+ open-source assets - Remix any game on patch, or mod the ones on your PC - Ship it to everyone on patch, opensource :) We're opening it to everyone today:
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Fundamentally gamers wanna play good games, the political in group of anti ai gamers will slowly but surely realize that making humans with great taste and judgement making games is the new norm
please bring this to GTA online/ fiveM servers I beg you
nobody wants another siloed agent! we wanna BYOA (bring your own agent) I have all my context in claude code why would I over use this over the unity CLI in claude code? please explain
open-annie: GPT-Live talks, Jev picks every face, gesture and dance in ~120 ms, all rendered in your browser. Open source -
opus 5.5 emulated the Quest 3 on my PC to record this demo video! I think one more model iteration on speed + quality (e.g. H4 Max) and people will be living in VR talking to this thing
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the community is absolutely loving universal-modder :) We have so many more updates to this opensource project on the way! (nearly at 5k stars on the repo gyaaddd)
Every game is moddable now! I packaged everything Claude learned modding Terraria and Age of Empires into universal-modder: skills + tools that let Claude Code mod almost any game you own. Engine recon, decompiling, @fal sprites/3D/audio, testing in the real game, even the showcase video.
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Currently building this for Yu-Gi-Oh starting with Yugi and Kaiba decks to begin with
This was an all time craziest weekend moment, funnily enough I launched the stream then had to hop on a flight to London so didn't realize how much it had blown up lol
I made a public discord bot to search for 1,000 white hamster memes (powered by @fal Assets) link below
insane, animations looks great
sneak peak of a game i'm working on, fal + gpt 6 astra, ALL generated assets and running on the browser
it's insane what you can now do with GPT-6-Astra + fal i made this browser horror game inspired by the weeping angels in Dr. Who: they only move when you can't see them Try it. Desktop + headphones 👁️
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For all those asking here's the claude skill and tooling (voxeliser, clips etc.) -
So I created a Claude skill that uses seedream draws 4 voxel-style concepts → I pick one → Hunyuan 3D turns it into a mesh → my C++ voxelizer cuts it at 5cm → Fable 5.1 using headless Blender reads the skeleton straight off the voxel grid, rigs it and writes the animations for each creature then bakes to a few hundred KB file the engine loads! Insane what you can get done with AI in games now!
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