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Blendi
@BlendiByl
co-founder @patch_gg | prev eng @fal, co-founder @remade_ai, @Cambridge_Uni
1K Following    7.5K Followers
fable 5.2 + ai video is the new mocap left: a clip from an ai video model right: the same moves solved onto a real 3d samurai rig by anymove. no mocap suit, no keyframes, katana included. the colours are how it tells each limb apart open source:
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Fable 5.2 + this prompt = near zero-lag multiplayer for any real-time game. What we learned: • Most lag is clock skew, not latency • Extrapolate to now, never interpolate the past • Client-authoritative movement, server as referee • P2P unreliable channels, server relay fallback • Error-decay smoothing, no snapping • Build the bench before tuning prompt in replies 👇
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tried the painterly style on a very different scene, and it's just beautiful 🥹 everthing is still brush strokes, the aurora is about 40,000 of them playable and open source:
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i used fable 5.2 to make this "hand-painted" game in less than an hour Every frame is about 1.5 million brush strokes, running at 200 fps in a browser tab. Open source too!
built a small western town with Fable 5.2 and @startvoyager's vork. blender builds it from python, board by board, and notes how much weather each board takes: sheltered under an eave, or out in the sun and rain. vork ray-traces it ages the wood to match. under the eaves the paint holds and the wood stays brown whereas exposed wood's paint flakes off and the bare wood bleaches grey, like an old fence.
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I collaborated with Reckless Ben to bring you We Steal From Old People: The Game! Beat swarms of old people and take their bricks in this action roguelite. Rip them from their disgusting old hands. You need bricks. You need all the bricks for yourself because you’re a slimy little brick weasel!! Officially out NOW on Steam!!!
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i used fable 5.2 to make this "hand-painted" game in less than an hour Every frame is about 1.5 million brush strokes, running at 200 fps in a browser tab. Open source too!
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Real-time multiplayer was the one thing my F1 game was missing. Fable 5.2 built it. 8 cars, full contact, 60 updates a second, peer-to-peer. On a good connection & car speed of 330 km/h, your rival is drawn within 19 cm (!!) of where they really are. Try it now, link below :)
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i built a roguelike based on the japanese myth of susanoo and the eight-headed serpent, drawn like a woodblock print. here's the trailer for 八雲 yakumo. play it in your browser with controller support,
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wow patch + fable 5.2 is incredible at blender! this was completely sculpted, rigged and animated from scratch! Game assets are solved imo
every part of a game is a block. pull it out. build on it. it's time to get everyone in the industry building together the future of gaming is open source
I was addicted to Destiny growing up, so I built an FPS inspired by it on patch using Fable 5.2! This model is actually insane! The game is opensource and anyone can remix it: take the fps style, jump mechanics, mobs whatever and make a new game with it on patch -
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On patch you can take any games, mods, assets you want and combine/remix them all together with your coding agent to create new experiences!
i made this voxel zombie survival game where the whole map is destructable, including the zombies 🧟 also, it's open source! Try it out:
Introducing patch: build and play games. - Every game dev tool in one CLI and MCP - 50,000+ open-source assets - Remix any game on patch, or mod the ones on your PC - Ship it to everyone on patch, opensource :) We're opening it to everyone today:
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Fable 5.2 vs Opus 5.5 on Blender sculpting and scene creation!
you can now literally rig and animate anything 🦖
anymove: motion capture for any creature, from one AI video. in its first week people animated a boar rider, a three-headed dragon and a wolf boss for their own game. that's just the animation. patch has every part of a game, ready to remix.
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please bring this to GTA online/ fiveM servers I beg you
Only update what parts u need to update
Free Multiplayer Rocket League in the browser
nobody wants another siloed agent! we wanna BYOA (bring your own agent) I have all my context in claude code why would I over use this over the unity CLI in claude code? please explain
steve fighting for his life at round 50
Every game is moddable now! I packaged everything Claude learned modding Terraria and Age of Empires into universal-modder: skills + tools that let Claude Code mod almost any game you own. Engine recon, decompiling, @fal sprites/3D/audio, testing in the real game, even the showcase video.
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