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Brie Wolfson
@zebriez
1.7K Following    16.5K Followers
I was drawn to Silicon Valley because of people's healthy relationship to work. connection to mission. friends. ambition. financial security. hard work. but also free time. positive sum vibes. pride in being a part of it. joy. this is no longer the case. my friends have gone mad. and there's almost nowhere to hide. refusing to accept this fate, I went searching for safe havens. I found (at least) one in ottawa and spent the last 6 months with @turbopuffer where they've got silicon valley chops, canadian kindness, and danish sense of humor. it's been the perfect medicine. I wrote about it in @colossusmag
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Devon is a force and she does everything with the cutest smile ever! Congrats!!
Huge news for Esmeralda... The Planning Commission just adopted a resolution recommending approval for the village!
You should build real projects. I just saw someone get a job because he made a real project at the @RecurseCenter, and yet I constantly see people building fake stuff. In the past, even fake projects had some value. They could be good learning exercises, and they showed others (e.g., potential employers) that you could program. But today, anybody can generate slop, and even if you do understand it, everyone else will assume you don't. The only thing fake projects signal is a lack of effort and care. Fake projects are those made for no reason except to pass a class, post to a templated "Projects" page, or say that you built something. They're generic, low-effort, and immediately discarded -- even their creators don't use them! (Which is to say: in the rare case you build something for no reason but then you end up using and improving it, it's no longer fake!) Real projects are the opposite: They are labors of love or necessity or both. They are ones you polish and pore over until they shine. They are ones you could explain in depth without preparation, because their architecture and design decisions are choices you made with great care, effort, or regret. Real projects are ones you work on for yourself, not someone else. Most importantly: real projects are GOOD; they do not have obvious shortcomings or bugs or slightly broken CSS, because you (and possibly others) have actually used and then improved them. Real projects are ones that have value even if they don't help you get a job. Which, paradoxically, is why they so frequently do.
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Used to have my email address on my home page, now links to this. I get *so much* slop cold email, and I think a lot of it is someone telling an agent "send personalized emails about my project to 100 relevant people". I'm curious whether this will change the volume.
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Ditch LinkedIn. Underrated resources to find startups hiring before everyone else: 1) YC job board 2) Lenny's Jobs 3) Breakout List 4) HN "Who's Hiring" threads 5) Founders You Should Know 6) Ramp's vendor reports 7) a16z Build 8) Next Play newsletter 9) Cosign
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this is so lovely by @jxnlco read it all. twice.
the first byline from @gabi_imarques, creative director and founding colossus team member, who grew up 4 miles from Nubank HQ, loves Brazil, loves purple, and poured her heart into this. A must read. Gabi is a treasure.
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David Vélez is the founder of Nubank, a bank with 140 million customers and a market capitalization of $60 billion. When he started the business in 2013, no one thought it would work, not even his investors. He has faced down regulators, oligopolies, and corruption to build Latin America's largest digital bank. Now he is bringing Nubank to the United States, where he faces his biggest challenge yet. @gabi_imarques, who grew up four miles from Nubank's headquarters in Brazil, spent time with @velez_david in São Paulo, where the business started, and in Miami, its latest beachhead. She profiles a man who is no stranger to a fight, having grown up in Medellín, Colombia, when the city was at war with Pablo Escobar. Six-year-old Vélez would pull on layers of sweaters before stepping outside, hoping, as a child might, that the extra padding would cushion any bullets.
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Turbopuffer has the highest technical aura in all of software
You can’t just want the outcomes. You have to love the inputs.
I love this logo list. I love Cog's taste in customers.
Cognition has crossed $1B in annualized revenue run rate. This milestone belongs to our customers. Here's how a few of them are building with Devin.
If I learned anything from @hoomanrenezhad, it’s that “rare earth” is a bit of a misnomer. The raw stuff isn’t rare. It’s the tools, talent, and infrastructure to turn them into useful materials. Congrats to Hooman and team! We need this!
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Today we're announcing $75M to build Solcoa One, our 500-tonne rare earth metallization plant in Nevada. At Solcoa, we believe rare earths are the foundation of America's next great industrial era. An era we intend to win on the merits, with superior American technology.
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Reasoning vs creating 💕
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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core life skill: scripting intros to yourself simple formula: - why you're awesome - why you think the person you want to meet is awesome - have a personality
I like this tip to have a personal ramblings channel from @kepano have seen versions of this at Cursor and Vercel too (sometimes called brain or log channels)
When I look back on my years as a competitive athlete I think this is the best thing it gave me Extreme coachability and by coachability I mean someone wholly committed to your success 2 inches from your face telling you how to actually get there even if it was super uncomfortable
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taste is mostly not something you're born with. it's something that is fucking drilled into your skull in the most painful ways possible, from childhood to every second after.
I hate the term sweat equity. /end rant
i love this! and I especially love how direct the people are about what the rules are. culture is what everyone else tolerates.
my first week at sequoia many years ago: i go to the kitchen to grab coffee. sir @michael_jmoritz is there pulling an espresso shot. i ask him about the machine and he teaches me how to pull my own. he then leaves the kitchen. craft is everything. a minute later, @dougleone walks in. he sees me steaming milk on my own and goes, "kais, we didn’t hire you to make friggin cappuccinos in the middle of the day. go call companies." hustle is everything. both were right! sequoia is a beautiful firm full of beautiful contradictions.
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whenever someone was asking where they should work, i sent them breakout list, it's so great to see it's back: for @physical_int specifically, i'm looking to hire a head of / business leader (former/current founders ideal!) and our first creative hire!
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