A turn-based battle scene was created in one day using an AI-assisted production pipeline.
The game system was built with Fable 5, effects with Fable 5 and Blender, characters with GPT image2 and Rodin, background images with GPT image2, animations with Mixamo, and fixes with Sonnet 5.
The interesting part is not just the final result, but the workflow itself: different parts of a small game production process can now be assembled, tested, and revised across multiple specialized tools in a very short amount of time.
It is still experimental, but it offers a useful glimpse into where game prototyping, asset generation, and interactive content creation may be heading.
Cc:
@gimu_ai