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Ian Curtis
@XRarchitect
1.5K Following    26K Followers
Viewing these worlds at full scale on an LED stage is mesmerizing. From 16K LED volumes to real-time production workflows, here are a few ways Marble is being used in virtual production and VFX ↓
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vercel is always cooking beautiful things on the web. @rauchg whoever built this absolutely nailed it
testing 3DGS in blender + first person view controls 👀 environment generated via world labs
blender in first person 👀 experiments with the mcp this morning
Indeed all tools should be about augmenting human agency, including AI! I had a fun chat with @hubermanlab .
270+ builders joined us in LA for the Worlds in Action Hackathon. In one weekend, 64 teams built projects ranging from immersive storytelling and mixed reality games to filmmaking tools, tabletop worlds, and audio-reactive experiences. Check out what they built ↓
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Tiny desk portal Worlds Labs X Spark.js
i keep coming back to this. individually these tools are impressive. together they're starting to make interactive, story-driven experiences feel surprisingly approachable and feel genuinely compelling.
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We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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Love it. Bringing back gameboy graphics into real life is fun. I did a little test in my living room
Sorry I’ve been quiet this week Was Locked In, trying to put together something I think is pretty neat 😇
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World Labs CEO Dr. Fei-Fei Li & SceniX Co-Founder Yunzhu Li on the data bottleneck in robotics and how world models help: "The lack of data in training, the lack of data in evaluation, this is very, very different from language models, where data is abundant on the internet." "And we know that in order for robotics to work, we have to somehow unlock the power of scaling law. But where does that come from?" "It's a profound problem that everybody's battling with in robotics." "We see a lot of unlock in being able to do this whole process through the modeling of the environments." "Being able to create these digital worlds... that's just going to unlock so much more potential for being able to replace all the costly and the unsafe data in the real environments with the data generated from the worlds for robots to be able to do scalable learning and evaluations." @drfeifei @YunzhuLiYZ @martin_casado
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When SceniX joined World Labs, we said spatial intelligence was never only about perceiving and generating virtual and physical worlds, but also interacting with them. Today, we’re sharing early results from that vision: building worlds that train robots. 🌎🤖↓
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From world models to the physical world 🌎🤖 Spatial intelligence is just getting started.
had so much fun creating/editing this video. Excited to welcome SceniX to the team and cant wait to start experimenting more with World Labs and robots.
The world is not just made of words, and spatial intelligence was never just about perceiving and generating worlds. It's about interacting with them. Today, SceniX is joining World Labs. 🌎🤖👇
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See you there 🫡
The team is headed to LA next week for SIGGRAPH. Excited for the Worlds in Action Hackathon this weekend and a week of conversations with world builders, creators, and researchers. If you'll be around, we'd love to meet you. See you soon! 👋 Events below.
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More late night builds with gpt sol, world labs and webAR. This one is interactive, I can now send off orbs when I tap which is cool goodnight 🔘
Testing sol 5.6 tonight. Built this using 8thWall webAR + sparkjs (open source) with a world labs gaussian splat generation of new interior design of my living room
Added this little guy to one of my @theworldlabs worlds using a third-person character controller with built-in physics and Three.js Full tutorial workflow in the replies ↓
Join us at Worlds in Action Hackathon during SIGGRAPH 2026! From multiplayer games to immersive interactive experiences, here's a look at what's possible with Marble across Unity, Unreal Engine, and the web with three.js Los Angeles • July 18–19
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Finally touching grass. I’m testing fable5 tonight via web augmented reality. Using threejs + 8thWall (SLAM tracking), this took two prompts. Really exciting to see the potential here I’m dragging my fingers to draw out where the grass is placed along with physics objects
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