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Addy Osmani
@addyosmani
Claude Code @anthropicai
2.8K Following    495.1K Followers
We recently added /storage to the desktop app! You can see how much disk space Claude is using on your computer and clear out inactive tasks and unused worktrees.
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Tip: Switch Claude Code's output style to Concise to get short, straight-to-the-point results. Enable it via /config → Output style, or add "outputStyle": "Concise" directly to your settings.json. You can still get the full details when you ask.
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X now loads posts and profiles 8-13x faster on slow connections, thanks to streaming server-rendered HTML and zero JS before the first post. The fastest JS is the JS nobody waits for. Congrats @yagiznizipli and team!
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The web rewrite is working. On a slow connection, the old X web took more than 22 seconds to show the first post on a profile. The new X web does it in 2.7 seconds. Here's how we did it, and how we're rolling it out one country at a time.
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An update on building games with Claude Code: Last week some of you ran into Claude Code pushing back on game projects it should have just built. We'd added a short rule to the Opus 5.5 prompt to steer Claude away from recreating specific existing games, but it was also kicking in when you referenced one just to describe the mechanics you wanted. We've updated that rule in 2.1.317. You can name a game to describe what you want and Claude should now build an original game in that genre. If you ask for a copy of the original, it'll offer to build something similar instead. We want Claude to be as helpful as possible when you're building something original, but also to protect your work if someone else tries to copy it. We'll keep improving this, so let us know if Claude turns down work that's yours. Thanks to everyone who shared feedback!
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We added two sentences to Claude Code's prompt on Opus 5.5 to steer it away from recreating someone else's specific game because using Claude to infringe IP is against our usage policy. Original games, genre games, and games built from your own designs and assets are meant to keep working. We'll continue to iterate to ensure we're striking the right balance. In the meantime, if Claude turns down something that's yours, send it my way.
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Claude Code tip: if a task turns out harder than you expected, type ultrathink while Claude is working. It raises the effort for the rest of that turn. In the terminal on the latest release.
ultrathink is back in the CC CLI. We turned this off for a while because it's weird and maybe confusing. But I like weird, and I don't think it's that confusing. I mostly run Opus 5.5 on medium. Some turns, though, I want to put a little extra mustard on it. ultrathink!
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We're removing the 5-hour limit for verified Ultra accounts.
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We added two sentences to Claude Code's prompt on Opus 5.5 to steer it away from recreating someone else's specific game because using Claude to infringe IP is against our usage policy. Original games, genre games, and games built from your own designs and assets are meant to keep working. We'll continue to iterate to ensure we're striking the right balance. In the meantime, if Claude turns down something that's yours, send it my way.
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"Hunger beats tenure." Great write-up by Felix on why his team at Anthropic dropped coding interviews: newer engineers are flying past stronger, more tenured coders. Execution isn't expensive anymore. Inside a company, the signal is picking an idea that moves the business and prototyping it. Outside, it's a portfolio of small prototypes. Both should show off your taste and judgment. Claude Code Desktop started as a weekend prototype by two newer engineers.
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The coding interview is dead, at least for my team at Anthropic. I've seen enough to know that it no longer provides signal. I removed it from loops this month. I have a spicy, optimistic take - I think there's an opportunity for junior engineers:
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Before adding another subagent ask what problem it's solving. A bloated system prompt is often the issue. Skills and tool search can fix that without splitting context across agents. My rule of thumb is to keep a subagent when the work is parallel, needs fresh context or one agent really can't pick the right tools. Otherwise, fold it into the main loop, turn its prompt into a skill, run your evals and keep whatever wins. Good write-up:
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Want better quality output from your agent? Give it a way to verify its own work. Love what Warp is doing here: every agent gets a computer and brings back a video of what it did. I do something similar in my workflow - on top of E2E tests, Claude gives me recorded videos + screenshots as part of the evidence work is "done". My bet is verification becomes one of the most important problems to work on this year.
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verification is the biggest bottleneck for coding agents right now according to @addyosmani. we @warpdotdev have put a lot of thought into building a good computer-use tool for Warp Factories. every agents gets a computer to navigate the apps they built, take screenshots and recordings, and post them back for human review. 3-4mins of activity get edited down to 15 clips stitched together with cursor clicks, mouse animations, and key presses. we've been able to dramatically cut our time to merge and unlocked faster iteration + review cycles, especially for projects that are hard to mock out locally!
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Agent Skills started as an experiment in Claude Code. Many across the industry have come to adopt it, so we at Anthropic found it more fitting to donate it to the @AgenticAIFdn, next to MCP.
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Claude Duet is our new app where Claude is your proactive agent! Runs on Opus 5.5 across 6,000 connectors/plugins. Duet lets you know what needs your attention and keeps going when you step away. Join the waitlist for the research preview!
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We’re opening a research preview of Claude Duet, a new app where Claude works as a proactive agent. It comes to you with what needs your attention, completes tasks you ask of it, keeps working when you step away, and checks with you before it acts on your behalf.
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Give your agent a way to verify its work. This can dramatically improve the quality of output. With this process in place, Claude Code was able to write 90%+ of its code itself. When generating software at a faster rate than you can review it, the bottleneck shifts to proving that it works. @bcherny and team invested enough in verification, we've been able to move fast while maintaining stability. Code reviews aren't going away, but you need to think of it differently. One human reading through line-by-line is no longer going to work as a gate, it needs to evolve into a multi-layered verification system, built with fast deterministic feedback loops for your agents. This is where e2e tests, feature maps (as @poteto has been advocating), property tests and multi-agent adversarial reviews come in. These all provide opportunities to catch errors early and fix them before things get out of hand. You don't have enough eyeballs for the amount of code being written so your focus needs to be on product intent, risk assessment and evaluating evidence rather than reviewing code. Delegate the code checking work to your automated tests, scale your approvals based on risk, and turn your test failures into living evaluations. This approach helps maintain speed without losing reliability. Let the agents do what they do best and let you focus on what makes you irreplaceable: judgement, direction, and ownership. We tried to capture how we handle code review and verification in this writeup. Hopefully it's helpful.
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Claude writes about 90% of Claude Code's code. From June to September, merged PRs more than doubled while the share reverted fell by more than 40%. We wrote about how we changed code review to get there, and how to adopt it:
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We keep improving performance across Claude, and you may have noticed it starts responding sooner! Claude Code now gzips the conversation it sends on every turn, so it reaches the model faster. Cloud sessions also start up as soon as you start typing.
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We've been working hard on making the Claude Code desktop app great for running lots of sessions side by side. It's now much quicker to start sessions, easier to split work across a few, and you can always see what each of them is doing. Here’s what's new:
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Hi, I'm Felix. I'm an eng lead working on Claude. I love watching people take flight and do things they never thought possible. We often describe that as "being more ambitious" when using AI, which is tricky advice to follow. I wrote a tutorial:
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Agents write code "much better on average at scale" is right. The "at scale" part comes from verification. Agents make checking cheap. The stuff that made "Good Code" expensive (tests, benchmarks, specs, real e2e runs) is now a cheap thing you can ask an agent for. You can improve the checks. So our work is less "review every line" and more "build loops the agent can run itself". Give the agent a way to verify the work. That loop is where quality comes from. And make taste compound. When the agent gets something wrong, write it down (shared config, a hook, a test) so it doesn't happen twice. A human still owns what ships but now they're reviewing evidence and not just diffs.
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codebases have always contained slop. we have always been okay with this because code rarely needs to be perfect, outside of mission critical "hard" (eg embedded) software. swe is a unique form of engineering because you're often building something that constantly evolves and is almost organic - user tastes change, your mental models evolve, and features come and go. admittedly, i and many others who've been coding for a long time were initially (like back in 2024) skeptical that agents would write production code. "but what about all the slop that would enter our beautiful codebase?". well, even before, we had human slop, and there was a lot of it! if we're being truthful, most people call "code i didn't write" slop. the reality is that 99% of people (i include myself in that number) don't even know what Good Code looks like, let alone be capable of writing it. i would propose that Good Code is: • correct • bug free • fast and cost efficient to run it has always been exceedingly difficult and expensive to write truly Good Code, because for the longest time (maybe @bendlang will change that), code was not something you could cheaply and formally guarantee to have all 3 of these properties. this is why writing hard software is much more difficult and expensive, because depending on the use case, you may only get one chance and so you have to be right from the start. but the vast majority of software we use does not need to be Good Code to provide value to users. in fact, it is very likely that most software we use is not formally verifiable! we accepted some bugs in exchange for velocity and progress, so we rely on tests and o11y instead and have adopted a more incremental approach. this is a good thing! agents help us move faster, and if you're open to the idea, are capable of helping us write better code. it won't be Good Code (that is still expensive), but it is likely to be much better on average at scale. the new craft of swe is to figure out how to do this. it's your job now! if your productivity with and without agents is not significantly different, you're doing something wrong. but it's not too late to embrace it and use it as an opportunity to learn a whole new skill tree
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