First real look at my sword fighting hobby project - Responsive, accurate, freeform combat using physics that are fun, not frustrating, with intuitive controls that are easy to learn, hard to master.
A lot of physics based sword fighting games have come out lately but IMO none strike that difficult balance between control, animation and physics...trying my best to pull it off here.
This early test is hacked together but it's already showing promise. Feels good to attack and defend and really gives you the feeling that you are fighting with a sword; distance, timing, weapon placement, etc. all matter.
Anyway, very WIP with lots to do...and for once, don't look at the feet! I'll take care of that someday ;)
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UE5# #
gamedev# #
physics# #
swordfighting#